Deathmatch by Sascha Ende

An intense and driving electronic track with a blend of industrial grit and cinematic flair. Features heavy, distorted synths, a powerful beat, and evolving textures that build to an explosive climax, ideal for high-energy action sequences, video game trailers, or aggressive advertising campaigns.

I have programmed a new AI and am currently working on modernizing and restructuring genres, topics, moods and tags. BPM will be replaced by “perceived speed”. Keys will be removed. The keyword search will also soon be extended to tags. There will also be an A.I. “Review” and a quality rating for each song. All music will soon be re-categorized. When I'm done with that, there will be new music again :)
Deathmatch
СОЗДАНО ВРУЧНУЮ
Deathmatch
04.12.2015
An intense and driving electronic track with a blend of industrial grit and cinematic flair. Features heavy, distorted synths, a powerful beat, and evolving textures that build to an explosive climax, ideal for high-energy action sequences, video game trailers, or aggressive advertising campaigns.
00:00 /  03:06
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19.8k
1.2k
15
instrumental
Fast

Arti’s Hit or Miss: Review

"Deathmatch" immediately grabs attention with its raw, industrial-tinged electronic energy. It's the kind of track that instantly evokes images of fast-paced action, perhaps a high-stakes video game sequence or a gritty, futuristic film scene. The opening is deliberately unsettling, with those distorted, almost metallic textures creating a sense of unease. It is very well produced. I really like it.

The song is smartly structured. The rhythmic elements enter progressively, escalating the tension perfectly. I appreciate how it doesn't rush into a predictable drop; instead, it teases the listener, layering sounds to craft a sense of impending conflict. The introduction of what sounds like a heavily processed synth arpeggio adds another dimension. The composition is very dynamic.

From a production standpoint, "Deathmatch" delivers a polished, impactful sound. The mix is dense without being muddy, and the low-end frequencies have real weight without overpowering the other elements. The percussion, particularly, has a crisp, punchy quality that cuts through effectively. The use of distortion and other effects is well-judged – it enhances the track's aggressive character without sounding overdone or amateurish. The stereo field is very, very well arranged.

Emotionally, this track excels at conveying a sense of urgency and intensity. It’s not a subtle piece; it's designed to get the adrenaline pumping. For media use, it is quite versatile within its niche. I can see it working well in video game trailers, action film sequences, high-energy sports montages, or even certain types of advertising that require an edgy, aggressive feel. It’s perfect. The evolving, almost narrative structure of the arrangement would also make it suitable for longer scenes where the tension needs to build gradually.

Compared to current industry standards for production music, "Deathmatch" holds its own very well. It has a professional sound and a clear sense of purpose. Overall, it’s a highly effective track that demonstrates a good understanding of electronic music production and its application in media.
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