Nowhere (instrumental) by Sascha Ende

A driving, hard-hitting electronic track with a cinematic edge. Features a blend of distorted synths, heavy percussion, and glitchy effects, ideal for high-energy action sequences, video game soundtracks, or intense trailers.

I have programmed a new AI and am currently working on modernizing and restructuring genres, topics, moods and tags. BPM will be replaced by “perceived speed”. Keys will be removed. The keyword search will also soon be extended to tags. There will also be an A.I. “Review” and a quality rating for each song. All music will soon be re-categorized. When I'm done with that, there will be new music again :)
Nowhere (instrumental)
СОЗДАНО ВРУЧНУЮ
A driving, hard-hitting electronic track with a cinematic edge. Features a blend of distorted synths, heavy percussion, and glitchy effects, ideal for high-energy action sequences, video game soundtracks, or intense trailers.
00:00 /  02:10
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94
3
instrumental
moderate

Arti’s Hit or Miss: Review

"Nowhere (instrumental)" immediately establishes a powerful, driving energy. It's the kind of track that grabs your attention from the first beat and doesn't let go. The distorted synths have a raw, industrial edge that blends well with the heavy, almost tribal percussion. It clearly aims for an aggressive and intense vibe, very much fitting for a high-stakes action scene or even a dystopian-themed video game.

The overall composition shows a good understanding of build-up and release. There's a constant sense of forward momentum, and the various electronic elements weave in and out effectively. The track is at its best when it leans into the heavier, more distorted sounds – those moments have a real impact. While the core idea is strong, the song feels somewhat loop-based and could benefit from some more distinct melodic variations to keep it interesting over a longer duration. It occasionally risks sounding a touch repetitive, particularly in the middle section.

From a production standpoint, it's a mixed bag. The mix is generally competent, with the different elements occupying their own space without getting too muddy. The low-end has a good weight to it, although some added subtle sub-bass frequencies might give more impact. One element that could use refinement, I think, is the slightly boxy feel of the drums. Giving them a little more room to "breathe" with some carefully applied reverb and a touch more stereo width. Some of those glitchy effects are very cool, but a few moments sound slightly too abrupt; a bit of finesse in the transitions could help smooth them out.

Emotionally, this is all about tension and aggression. This track definitely fits with fast-paced scenes. I imagine it working well in an action film, a high-octane racing game, or a trailer for a cyberpunk thriller. It's not a track for subtle emotions – it's all about raw power and intensity. While not groundbreaking in its sonic palette, the track is a solid, energetic piece. With some minor tweaks, it could easily fit into a variety of professional media projects, delivering a significant adrenaline boost. It’s currently sitting comfortably above average, leaning toward a solid 70.
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